H2 Thunderspire Labyrinth (4e) – Beneath Thunderspire Mountain lies a sprawling network of mazes, tombs, and caverns collectively known as. Thunderspire Labyrinth (Dungeons & Dragons, Adventure H2) [Richard Baker, Mike Mearls] on *FREE* shipping on qualifying offers. A 4th Edition . H2 Thunderspire Labyrinth is the second heroic-tier adventure for D&D 4th edition by Wizards of the Coast, and a loose sequel to H1 Keep on.

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Thunderspire Labyrinth is a pretty poorly made adventure in my thunedrspire, and a lot of people seem to agree with that, not least of all because it’s not designed for level 1 characters and y’all claim to be new.

Posted By Morrus Friday, 28th December, Posted By Abstruse Thursday, 27th December, This way of running the adventure begins with the “Investigate the Bloodreavers” or “Slave Rescue” hooks, where the PCs are sent to rescue villagers taken by a group of hobgoblin slavers.

I tend to have players that love good site-based adventures I think.

H2 Thunderspire Labyrinth : Good place to start for a new DM and new players? : DnD

Do not suggest, promote, or perform piracy. There are 28 encounters described in all not counting random events or interactions in the Seven Pillared Hallwhich will take the thunserspire group about four-hour sessions to play through. Thursday, 26th February, All images must be original content, must include [OC] lqbyrinth [Art] in the title, and must be accompanied by a description in the comments of at least characters.

By using this site, you agree to the Terms of Use and Privacy Policy. I’ll go a step further and say that when reading through these modules, I find that they remind me of the old classic adventures from my 1st Edition days. From Wikipedia, the free encyclopedia. Originally Posted by Realgar.

Wizards of the Coast Item Code: I also thought the 72pg book was a little excessive to print. The adventure takes place in the Labyrinth beneath Thunderspire Peak, once the capital of a minotaur kingdom, but now inhabited by many different groups of humanoids and monsters. But I would absolutely start with a level 1 module, not that. I’m not at all experienced in DM’ing so I figured an out the box adventure would be the way to go. Overall, I’m fairly pleased with Thunderspire Labyrinth labyrrinth, although it doesn’t quite thunderspige the heights of great adventure design.

Thunderspire Labyrinth – Wikipedia

This page was last thunderspiire on 18 Juneat You will want to run your own material, or adventures that weren’t published with full maps. The alternative is to pick up the Red Box starter kit and just grind through that adventure. Log in or sign up in seconds. Home of user-generated, homebrew pages!

These booklets are thundersplre in a cardboard folder which also has a double-sided poster map for use with miniatures that depicts three combat areas. Views Page Discussion Edit History. This subreddit is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

They LOVE the idea there are so many hallways and areas branching off from the hall. Shattered Lands Dark Sun: Articles needing additional references from September All articles needing additional references Pages using deprecated image syntax. Beholder Drow dark elf Githyanki Illithid mind flayer Lich.

This may be as a result of events in Keep on the Shadowfell or through other, unconnected, plot hooks. Adventure Book 2 64 pages contains the encounters of the four “dungeon” areas of the adventure.

H2 Thunderspire Labyrinth D&d Adventure Module 4e Dungeons Dragons

This adventure is presented in two books. Filters It is recommended that you go into your preferences and increase your displayed links to The players then proceed through a number of mini-dungeons; the Bloodreavers turn out to have sold the slaves to the duergar tribe known as Clan Grimmerzhul, who have then onsold a smaller subset labyirnth the slaves to a band of fiend-tainted gnolls. The filters work on reddit mobile. For more information about Wizards of the Coast or any of Wizards’ trademarks or other intellectual property, please visit their website at www.

There is a great deal of role-playing potential in the Hall of Seven Pillars, with a number of pre-existing rivalries detailed, along with quite a number of NPCs to interact with.

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I would highly recommend running Keep on the Shadowfell. I’m a DnD 3. Well, we’d much rather start with level 1 characters but there just dont seem to be enough out-the-box adventures for low level characters.

Especially if you want to start at a thunderzpire level than 1.