The Shadowfell is a dark and shadowy realm where colors are dark and faded and shapes are obscured at best. It somewhat pararells the mortal world. In base 4e lore, the Shadowfell was where the Primordials put all the .. But it also may be a PF thing that’s a DnD thing that’s been renamed. The first source to really describe the Plane of Shadow or Shadowfell in terms other than neutral was the D&D 4E Dungeon Master’s Guide.

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Worth noting that the Shadar-Kai are a playable race, introduced in Dragon This is literally what that sounds like. There’s nothing large enough to be called a country in Shadowfell, but plenty of towns and villages and even a few cities, most notably Gloomwrought. Are there any devoted fans of the World Axis? They got rid of the Positive and Negative elemental planes because you can’t really adventure in an infinite pool of energy.

What it didn’t include was the Fugue Plane, which remained Kelemvor’s grim antechamber of the afterlife in that setting. Dark Sun Dark Sun: When you start to flesh out characters, you can start to “think” as that character, and scheme – how can I get from point A, using my resource, to point B, in the mindset of this character?

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From my understanding, the Negative Plane is what covers the vast majority of undead, providing the necromantic power needed to power their unlives?

Originally Posted by Millstone That’s the one, yeah. A good story is always built around good characters.

I think I would focus on themes of ruin and decay- natural landscapes would have gnarled and deformed features. shadiwfell

So, Shadowfell, who rules it and who lives in it?

When the player characters arrive at Winterhaven, they are asked to clean out the kobold nest. The time now is Works with positive plane too. Shannon Appelcline called the book “a nice complement to the earlier planar manuals: Characters A good story is always built around good characters.

Which doesn’t mean there can’t be very nasty evils in the Fey or pockets of good in the Shadowfell. The Raven Queen is probably the closest thing to a ruler it has, in that she lives there and is the most broadly worshipped god there, but she’s not exactly ordering people around. As for the anti-Feywild, I have kinda had a different take You can’t really adventure all that easily in an erupting volcano either, do you suggest we remove those from the Prime Material Plane?

Anyone have any ideas on what might be good to put along the path to this Dark One’s hideout? Nevermind the planes being supposedly the same no matter what setting you play in.

The Shadowfell: Gloomwrought and Beyond – Wikipedia

The Raven Queen once-human goddess of Death, Winter, and Fate lives there, but I’m not sure what other powers are to be found there. As such I’d draw upon imagery from writers like Poe or Yeats for my flavor.

Don’t introduce every NPC, and spill their motives straight away, and let the plot unravel. Kalarel has a lair at a nearby ruined keep that contains the Shadow Rift, once a gateway to the Shadowfell and is no longer in use.

Maybe use d&f as a neutral space to talk to beings connected with it. The Nentir Vale”, but unfortunately that book had disappeared from Wizards’ schedule late in Now, I understand the Shadowfell is where the undead get the magical energy needed to exist, but what else is there?

Pages using deprecated image syntax. Apparently they brought them back after 4th edition, then. Guide to the Magusthe Pathfinder Gish class.

It’s so painfully generic that I’d hesitate to guess. Obstacles Plot emerges when the shavowfell encounter obstacles, and have to find ways to overcome them. Undead shadlwfell things with the Shadow origin will rarely seem out of place. It is followed by the sequels Thunderspire Labyrinth and Pyramid of Shadows. For some reason I have a hard time visualizing the Shadowfell, and would even appreciate any stories of what you’ve done there unrelated to this.

Also the negative and positive planes being cut off from the Prime Material Plane has been used as a hook which seriously affects undead creatures and healing magic, as seen in The Apocalypse Stone. Volcanoes are cool, Mount Doom is the original fire dungeon. Usage of this site, shadlwfell but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.

The Gorgon’s Alliance Planescape: Arguably they made the world from the Elemental Chaos. Neither are good or evil, just forces of nature that feed into the Prime Material. Yeah, I think the only way it makes sense is if you v&d Yeenoghu spreading his taint over every gnoll. Sooooooo, why is this a thing?

He might be a master of subtletey, a lonely soul clinging to the fringes, or a violent creature bent on avenging his loss of face. Anything intelligent with a Shadow origin, including undead powerful enough to hide from or resist the Raven Queen, would make sense.

I think I’ve overemphasized the “anti-Feywild” principles in my head, if that makes sense. Wake of the Ravager Dark Sun Online: Originally Posted by Anon von Zilch.

There’s some information in the source books, but for some reason I’m having trouble bringing it together into a playable setting.